ux-ui-agent-skills

Screens an agent built. Gates that signed them off.

A trading terminal with ten chart types, a revenue console, and 23 component harnesses. One token system, four aesthetic directions, forty objective checks that all have to pass before any of it ships.

Meridian Terminal: market ticker, candlestick chart with volume and a moving average, order book with depth bars, depth curve, time and sales, watchlist The same trading terminal in dark theme

// measured, not claimed

41objective gates
26rendered pages
19runnable skills
138design systems
0chart libraries

Density test

Ten chart types, no chart library.

A trading desk is the hardest screen there is: dense, mostly non-text, and unforgiving. Every mark on it is inline SVG drawn from the same tokens as every button in the kit.

Price
Candlesticks with wicks, volume, a 7-period moving average
Book
Level 2 with depth bars, and a cumulative depth curve
Portfolio
Stacked area, waterfall with connectors, bubble chart
Risk
A correlation matrix that is actually symmetric, and a gauge
Open the terminal
Meridian Terminal, 1-hour interval

Product screen

One number leads. Everything else gets out of its way.

Atlas is a revenue console where the composition rules were followed instead of described: one hero figure at three times the body size, three different shapes instead of three identical cards, and a table whose headers really sort.

Open the dashboard
Atlas revenue console: sidebar, a hero net-recurring-revenue figure with a weekly bar chart, retention and churn cards

// design-systems/library

138 systems, each one a full spec

Not colour swatches. Each of these is a written specification - surfaces, type ramp, motion, component behaviour - that the agent resolves into this kit's three-tier tokens, then re-verifies for contrast.

23 files

Component harnesses