ux-ui-agent-skills
A trading terminal with ten chart types, a revenue console, and 23 component harnesses. One token system, four aesthetic directions, forty objective checks that all have to pass before any of it ships.
// measured, not claimed
Density test
A trading desk is the hardest screen there is: dense, mostly non-text, and unforgiving. Every mark on it is inline SVG drawn from the same tokens as every button in the kit.
Product screen
Atlas is a revenue console where the composition rules were followed instead of described: one hero figure at three times the body size, three different shapes instead of three identical cards, and a table whose headers really sort.
Open the dashboardSame rules, different directions
The tokens change; the rules do not. Each renders from its own theme file and clears the same checks.
Industry templates
Whole screens, not component sheets: a checkout, a sales pipeline, a patient chart, a bank account view and a freight control room. Each one clears the same fourteen render checks in both themes.
// design-systems/library
Not colour swatches. Each of these is a written specification - surfaces, type ramp, motion, component behaviour - that the agent resolves into this kit's three-tier tokens, then re-verifies for contrast.
23 files